Scroll Shooter
A 3D vertical shoot-'em-up with no power-ups: the only way to get stronger is the hangar. Earn credits for every kill, then buy weapons, shields, armour and reactors and balance the energy budget of your ship.
Small games and simulations that run right in the browser (Unity WebGL). Some are my earlier Unity projects; others were built by AI coding agents with me as orchestrator and architect: I define the requirements, the architecture and how the result is verified.
Every agent-built demo runs on Morphic, a small home-made ECS + dependency-injection framework, and is designed as a graph of data transformations that is generated from the code and checked by tests.
A 3D vertical shoot-'em-up with no power-ups: the only way to get stronger is the hangar. Earn credits for every kill, then buy weapons, shields, armour and reactors and balance the energy budget of your ship.
A particle-life sandbox with up to ten species. Tune how every species attracts or repels every other one, add chemistry-like reactions, or roll a random world and watch what emerges.
Earlier projects of mine, exported to WebGL.
Being prepared — check back soon.